VR Grand Prix Experience

For Unity’s Vision Summit we collaborated with Vizuality Studio on a VR Grand Prix simulator showcase.

Brief:

Racing simulators are already a well proven breed, so how can you bring something new to the table? Vizuality Studio create bespoke integrated virtual reality hardware solutions and approached Draw & Code about collaborating on an experiment in how to deliver the most immersive racing experience possible.

The aim was to showcase the simulator at the Unity Vision VR/AR Summit in Hollywood before Vizuality appeared on stage to discuss the role that bespoke hardware will play in the expansion of virtual reality.

Process:

Vizuality are used to building custom rigs for high-end installations, specialising in delivering untethered headsets and arena scale walk around VR. This research project was to explore two key features: firstly the creation of a full-face crash helmet with a VR headset within it and the second was to integrate the virtual experience with a hydraulic motion platform to increase the feeling of immersion.

Draw & Code’s role was to create the graphical elements of the simulation and also to work on the integration of the game with the hydraulic motion platform.

Result:

The resulting racing experience was certainly thrilling – climbing aboard a Grand Prix car and putting on the helmet takes you within an inch of the real thing. The helmet replacing a flat 2D screen meant unprecedented immersion and was a great way to showcase what Unity’s 3D platform can do in virtual reality when combined with physical elements.


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